12 days of design thinking

by Sam Collett
Our 12 days of design thinking released for Xmas 2024. A whimsical way of explaining some of the ways we approach design and strategy. Remember - Design thinking is not just for Christmas. Ho Ho Ho.
Dec 6, 2024

12 ideas a-humming

See what we did there? Design thinking in the real world is all about overcoming problems by looking at them in a different way.

We designers look at things from two points of view: The end goal or objectives, and the humans involved in the process. Along the way we pull in as much research as possible, use strategic diagrams to help and use a lot of sticky notes. Many generated ideas – dare we say 12 – come down to a few good ones. Then we test the best with prototypes and compare the end result with those original goals. We are agnostic about the problem – you are the expert in your field, we are here to soak it up.

Every problem can be solved with design thinking:

Rule #12: Everyone needs a designer

p.s. We know the 12 days of Christmas should start on 25th December, but you should not be on LinkedIn then. Instead this is the 12 working days of Christmas. Consider this an early gift x.

Table of Contents

12 ideas a-humming

11 UX nightmares

And how to fix them. Are your users getting stuck? Is your sales funnel sagging in the middle? Do you have a drop off for certain users or devices? Is your company blocked? Design thinking says experience your offerings as if you were those users, then see if the data and your findings marry. A user experience nightmare should be boosted with data. Often the answer to the drop-off problem is quite a simple “interface”, system or language one, but it does require a different way of seeing.

Design thinking rule #11: Look at things as your outside audience does

10 AI bots a-bleeping

What has AI got to do with design thinking? I would argue everything. An alien intelligence* is great for automation, for augmentation of work and for matching patterns. Use AI to get there faster, but it should never take the place of a human. Design thinking allows you to critically evaluate the results and editing. Just because you could does not mean you should.

* Yuval Noah Harari’s phrase

See the work of Obsolete.com – Work the Future

Design thinking rule #10: Use AI but humans need to check everything

9 personas glancing

The persona is the core piece of the design thinker’s toolbox. We can compress this down to the three Ws – WWW. Who is your audience? What do you want them to do? Why does your design convince the Who to do the What? (You can swap out design for service or offering)

Understanding your audience(s), their motivations, fears, needs is the most important part of design thinking.

Design thinking rule #9: How do your users see you?

8 landing pages a-milking

Every page on your website should be viewed as a landing page – the first time a user has seen your site and possibly even interacted with your brand. There is a structure for high performing landing pages, born-out by years of A/B testing. Make sure your users are landing at the right place, for example from a marketing campaign. And make sure that page has the right messaging for that one persona or situation.

Design thinking rule #8: Set up landing pages for different personas

7 websites need trimming

Or in designer speak, less is more. This one might be a key part of SEO strategy. If a page on your website has had very few visits and it is not a critical piece of content, then kill it. Even if a blog post was key at the time, or took a lot of work, it should still be retired and redirected. The same goes for businesses and practices which can all be examined with design thinking.

Design thinking rule #7: Keep it Simple Stupid

6 politicians a-lying

Massaging messages is a key part of how design works. Making features of weak aspects of your product, and most of all heading off customer’s concerns while convincing them their needs will be filled. Look to politicians and the language they use, the trends they pick up on, the way the scoot around issues. Learn from them what they do well as well as the political car crashes, perhaps from one ill-judged, or ill-researched phrases.

Design thinking rule #6: Words are powerful

5 golden pillars

We design thinkers love a good diagram – these are our golden pillars.

The biggest one that I use is MOIST. To me this is pillar #1 and is used on pretty much every project. Its great way to interrogate a brief, to make or define a brief.

Another is the business graph for use when you need to know the flow of a business.

View a vast selection of diagrams for your life and work.

Design thinking rule #5: Diagrams help you think like a designer

4 call-out banners

It would amaze you how many times we have fixed a conversion issue with the addition of a button or two. People need a “click here” button to act, otherwise they don’t.

Web and digital users are busy, distracted and generally impatient with any barriers that are put in their place. They are not stupid, just distracted. Make it simple for these people.

Design thinking rule #4: Cut to the chase

3 marker pens

And sticky notes of course. No problem is too much for a whiteboard, some pens and some sticky notes. And all processes can be mapped as user journeys to highlight issues. Knowing which method to employ to get to the right answer is what design thinkers do.

Digital design is nothing without its analogue thinking, which is why a sketch book is a valuable tool.

Design thinking rule #3: Paper and pens are always best for thinking

2 double diamonds

Actually its just the one double diamond. A cornerstone of design language:

Discover > Define > Develop > Deliver

Crucially the diamond encourages you to go back and rediscover and redifine rather than getting from A-B. Something not working? It could be that the design or product is not the fault (or perhaps it was). Perhaps the brief was wrong or the research missed something.

Design thinking rule #2: Don’t be afraid to go back

A design thinker

This one is about me. I am a creative technologist meaning some of you, LinkedIn folk, know me as a techie “the web guy”. Others as a designer who makes things pretty. Yet more as a project manager. Hopefully you all know me as an ideas guy who likes to get stuff done.

All of it is powered by a design way of thinking fostered at college way back in the 90’s, but evolved over 27 years in the industry. Everyone needs a designer, but not just for designs!

Design thinking rule #1: All problems can be solved with design thinking.

Have a Merry Christmas and a most awesome 2025!

Hope we can catchup soon – ping me!